Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

2019-06-12

Mary Meeker’s 2019 Internet Trends Report & Highlights

Mary Meeker’s 2019 Internet Trends Report (pdf) embed below:
Internet Trends archive: https://www.bondcap.com/#archive
Highlights:

Global Internet Users 3.8B (51% of world population), Growth Slowing: +6% vs. +7% Y/Y

Top 30 Global Internet Market Capitalization Leaders: USA 18 of 30, China 7 of 30

Top 30 Global Market Capitalization Leaders: USA 23 of 30, technology 9 of 30

USA E-Commerce Growth +12.4% vs. +12.1% (Y/Y – Q1 vs. Q4)

USA E-Commerce as % of All Retail Sales: 15% vs. 14% Y/Y

Media Time vs. Advertising Spending: Mobile @ Equilibrium (2018), Desktop (2015)

Internet Ad Revenue Growth Decelerating: +20% vs. +29% at Leading USA Platforms (Y/Y  Q1 vs. Q4). Internet Ad Buying: Programmatic Gains vs. Direct, Negatively Impacting Pricing.

Effective + Efficient Marketing = One’s Own Product + Happy Customers + Recommendations

USA Digital Media Usage Growth Accelerating: +7% vs. +5% Y/Y;  More time spent on Mobile devices than TV.

Usage: Images Increasingly Relevant Way to Communicate, e.g., Twitter: >50% of Tweet Impressions include Images / Video / Other Media.

Interactive Gaming Players Accelerating: 2.4B +6% vs. +5% Y/Y. Interactive Gaming =
Real-Time Play + Talk / Text + Watch… Social in Nearly All Ways.

Freemium Business Evolution Started in Gaming, Evolving / Emerging in Enterprise + Consumer…All In… Just Getting Started.

Cloud Deployment Revenue +58% Y/Y

Digital Payments >50% of Day-to-Day Transactions

Data Collection + Analysis + Utilization Evolving From Humans to Humans / Computers: Data is now fundamental to how people work & the most successful companies have intelligently integrated it into everyone's daily workflow… Data is the new application--Frank Bien, CEO & President, Looker, June, 2019. Consumers + Businesses + Regulators Increasingly Drinking from Data Firehose.

"Problematic" Internet Content: Media Maxim "People Prefer Negative News."

World Wide Web  v.  Webs of Worlds Driven by Local Regulation.

Cyber Attacks Sophistication + Scope Continue to Rise, Particularly State Sponsored 

Global Relative GDP (Current $): China + USA + India Rising, ... Europe Falling

Cross-Border Trade is 29% of Global GDP.

USA Consumer Confidence Index High & Rising @ 97 vs. 88 Sixty-Five Year Average 
Economy / Employment (USA): Unemployment @ 19 Year Low… Job Openings @ All-Time High and Wages Rising.

ONLINE EDUCATION = BIG NUMBERS + BIG GROWTH

Areas prime for innovation in USA: 1. Healthcare; 2. Government.

See also tweets at @bondcap.
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2019-05-14

Discord Gaming Chat Platform Is Bigger Than Slack (video)

Discord - The Gaming Chat Platform That's Bigger Than Slack

Discord, a free chat app designed for gamers, has been rapidly growing since it launched in 2015,  with upwards of 250 million user accounts today, about the same as Fortnite, plus 14 million daily active users, which is more than business chat-app Slack. It allows users to chat privately in groups that cannot be discovered through searches. The company markets itself explicitly to gamers, but it has servers devoted to everything from stock trading to meme sharing and fantasy football. CNBC.com video above published Apr 11, 2019.
Domain: discordapp.com


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2019-03-25

How Amazon Changed Twitch Live Streaming (video)

How Amazon Changed Twitch Live Streaming

Websites such as Twitch.com, YouTube.com, and Microsoft's Mixer.com are capitalizing on livestreaming by integrating another form of popular media: video games. Twitch is now leading the competition when it comes to livestreaming gaming and esports. Livestreaming has become one of the most popular forms of online entertainment today.

According to Newzoo, the video game industry raked in an estimated $138 billion in 2018. When Twitch launched back in 2011, the company focused on esports and gaming. During the site's launch, Twitch had close to 3.2 million unique visitors per month. In 2012, the site grew to 20 million visitors per month, and by 2014, tech giants Amazon $AMZN and Google both tried to acquire the site.

Today, it's one of the biggest platforms for streamers such as Tyler "Ninja" Blevins. The site has over 3 million monthly streamers on the platform. Watch this video to find out more about the history of Twitch.

Twitter: @Twitch and @TwitchEsports and @TwitchCon and @TwitchSupport


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2019-02-14

Nvidia $NVDA Q4 FY19 Earnings LIVE Webcast Feb 14, 5:30 pm EST

Nvidia Q4 FY19 Earnings LIVE Webcast Feb 14, 5:30 pm EST

Analysts expect Nvidia (NASDAQ: NVDA) (nvidia.com) to report revenue of $2.29B for the quarter, down from the early forecast for $3.42B. Gaming revenue is anticipated to fall by 41% Y/Y to $1.02B.

UPDATE: Q4 FY19 earnings release (Feb 14, 2019) excerpt:
NVIDIA today reported revenue for the fourth quarter ended Jan. 27, 2019, of $2.21 billion, down 24 percent from $2.91 billion a year earlier, and down 31 percent from $3.18 billion in the previous quarter. GAAP earnings per diluted share for the quarter were $0.92, down 48 percent from $1.78 a year ago and down 53 percent from $1.97 in the previous quarter. Non-GAAP earnings per diluted share were $0.80, down 53 percent from $1.72 a year earlier and down 57 percent from $1.84 in the previous quarter. For fiscal 2019, revenue was $11.72 billion, up 21 percent from $9.71 billion a year earlier. GAAP earnings per diluted share were $6.63, up 38 percent from $4.82 a year earlier. Non-GAAP earnings per diluted share were $6.64, up 35 percent from $4.92 a year earlier.
Letter to Shareholders (pdf); Press Release January 28, 2019, excerpts:
NVIDIA Updates Financial Guidance for Fourth Quarter of Fiscal Year 2019
  • Fourth quarter revenue expected to be $2.20 billion versus previous guidance of $2.70 billion
  • Gaming and Datacenter revenue below company’s expectations
  • Management to discuss reported financial results on Feb. 14 earnings call
In Gaming, NVIDIA’s previous fourth-quarter guidance had embedded a sequential decline due to excess mid-range channel inventory following the crypto-currency boom. The reduction in that inventory and its impact on the business have proceeded largely inline with management’s expectations. However, deteriorating macroeconomic conditions, particularly in China, impacted consumer demand for NVIDIA gaming GPUs.  In addition, sales of certain high-end GPUs using NVIDIA’s new Turing™ architecture were lower than expected.  These products deliver a revolutionary leap in performance and innovation with real-time ray tracing and AI, but some customers may have delayed their purchase while waiting for lower price points and further demonstrations of RTX technology in actual games.
In Datacenter, revenue also came in short of expectations. A number of deals in the company’s forecast did not close in the last month of the quarter as customers shifted to a more cautious approach. Despite these near-term headwinds, NVIDIA has a large and expanding addressable market opportunity in AI and high performance computing, and the company believes its competitive position is intact.
Corporate profile: "NVIDIA is the pioneer of GPU-accelerated computing. We specialize in products and platforms for the large, growing markets of gaming, professional visualization, data center, and automotive. Our creations are loved by the most demanding computer users in the world – gamers, designers, and scientists. And our work is at the center of the most consequential mega-trends in technology." 


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2019-01-08

NVIDIA $NVDA Event at CES 2019 with NVIDIA CEO Jensen Huang (video)

NVIDIA Press Event at CES 2019 with NVIDIA CEO Jensen Huang

NVIDIA (nvidia.com) video above published Jan 7, 2019: Watch the live replay of NVIDIA CEO Jensen Huang's press event at CES 2019 in Las Vegas, where he unveiled the GeForce RTX 2060 GPU, more than 40 NVIDIA RTX-powered laptops from every major manufacturer, an expanded ecosystem of G-SYNC displays, and a slew of amazing real-time ray tracing demos.

NASDAQ: NVDA
$NVDA
Jump ahead to:
01:17 - GPU revolutionized graphics
09:00 - AI and ray tracing for next-gen gaming
13:31 - NVIDIA RTX powers next-generation graphics
15:07 - Turing architecture powers NVIDIA RTX
20:33 - Sol demo – showcasing amazing real-time graphics
25:42 - Reflections demo - ILMxLAB and Epic
27:15 - Porsche demo - 911 Speedster concept
28:31 - Mundfish demo - RTX On in robot lab
32:00 - DLSS: AI for graphics
36:33 - Anthem demo, from BioWare
42:52 - Justice demo, from NetEase
47:46 - Battlefield V demo from EA DICE
55:13 - GeForce RTX 2060 GPU unveiled!
1:05:16 - Growing NVIDIA G-SYNC display ecosystem
1:14:23 - NVIDIA RTX advances work of content creators everywhere
1:22:04 - Max-Q design for thinnest, fastest, quietest laptops
1:26:27 - Demo of incredible GeForce RTX 2080 laptop from MSI
1:30:42 - NVIDIA Ansel in-game photography
1:34:05 - Closing video and wrapping up

Learn more about GeForce RTX GPUs at nvidia.com

Nvidia Corporation is a U.S.-based technology company that designs and manufactures graphics processing units for the gaming and professional markets, as well as system on a chip units for the mobile computing and automotive market. Besides gaming, professional visualization, data centers and auto, Nvidia is now also focused on artificial intelligence.
  • CEO: Jensen Huang (Apr 1993–)
  • Headquarters: Santa Clara, CA
  • Revenue: 9.714 billion USD (2017)
  • Founded: April 1993
  • Founders: Jensen Huang, Curtis Priem, Chris Malachowsky


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2018-09-22

Tech Review: 1) First Major Global eSports League; 2) eSports in China

graphic "Tech Review" ©2017 DomainMondo.com
Tech Review (TR 2018-09-22)--Domain Mondo's weekly review of tech investing news with commentary, analysis and opinion: Features • 1) First Major Global eSports League, 2) How eSports Became So Big In China, 3) Investing: The Week, Investing Notes: Next Financial Crisis, 4) ICYMI Tech News: Fourth Industrial Revolution, Apple, Google, China, Crude Tech, Mary Meeker.

1) First Major Global eSports League

Overwatch League: E-Sports Done Differently

Overwatch League (overwatchleague.com): An in-depth look at the first major global e-sports league with city-based teams. Fortune.com video above published Sep 5, 2018.
2) How eSports Became So Big In China

Jason Fung, global eSports director of Alisports (alisports.com), says the growth in internet cafes in China is a reason why professional gaming has taken off in a big way. CNBC.com video above published Sep 12, 2018.

3) Investing
graphic: "INVESTING"  ©2017 DomainMondo.com
The Week: NASDAQ Composite -0.3% | S&P 500 Index +0.8% | DJIA +2.2%  The Dow Jones Industrial Average (DJIA) on Friday made its second straight record close in succession.
Divergence between the U.S. equity market and the rest of the world is stark and unprecedented: "If one looks at price momentum – it is positive for US stocks and negative for Europe and Emerging markets across all relevant lookback windows. This has never happened before. Over the past 20 years, even the individual regional indices rarely had such a divergence (for instance, the divergence of US and Europe momentum happened only 2 times)."--JPMorgan's Marko Kolanovic.
Wall Street's Charging Bull
graphic of Charging Bull | DomainMondo.com
Investing Notes: the next Financial Crisis

Europe did not overcome the effects of the 2008-2009 crisis: Professor Portes

U.S. dealt quickly with the problems of the banks – Europe did not, says Richard Portes, professor of economics at London Business School. CNBC.com video above published Sep 12, 2018

EU: Ten years after Lehman collapsed, where do European banks stand now? "European banks have been building core capital and strengthening their balance sheets. However, it has not been fast enough and challenges remain. Non-performing loans in Europe are more than double relative to all loans than in the U.S., exposure to sovereign debt and risky emerging economies remain too high and net income margins are very weak"--Daniel Lacalle, chief economist and investment officer, Tressis Gestion (tressis.com). See also "The Real Cost of the 2008 Financial Crisis"--NewYorker.com.

The flashpoint for the next crisis is likely to be in Europe, especially Italy, maintains John Mauldin, chairman of Mauldin Economics (mauldineconomics.com), “I think the choice of Europe is … going to have to put [all the debt] on the balance sheet of the European Central Bank ... If they don’t, then the euro zone breaks apart and we’re going to get a 50% valuation collapse.”

Hard Brexit: Brexit negotiations between UK and the EU are at an impasse. EU leaders said UK Prime Minister Theresa May's Chequers plan would not work. May responded there will be no second referendum, assuring EU citizens living in the UK their rights would be protected--axios.com. Editor's note: UK needs to either prepare now for "Hard Brexit," negotiating "Free and Fair" trade deals with the U.S. and others, to replace UK's dependence on the EU market, or just surrender to being a vassal state of Brussels.

Emerging Markets: “The ultimate thing that brings down financial markets is excess leverage … So, you look where’s the big leverage, and right now I think it’s in emerging markets.”--Gary Shilling, president of consultancy A. Gary Shilling & Co. (agaryshilling.com).

China: "there are three troubling signs that China is a prime candidate to be the site of the next financial crisis: overheating in its real-estate sector, a roller-coaster stock market, and a rapidly growing shadow-banking sector"--Walden Bello in thenation.com.

4) ICYMI Tech News:
graphic: "ICYMI Tech News" ©2017 DomainMondo.com
  • The Fourth Industrial Revolution is "connecting everyone and everything together.. All boundaries between us are being erased, and we’re being connected like we never have before. That’s what’s happening, and it’s very powerful."--Marc Benioff, CEO, Salesforce.com, Inc. Note also Dreamforce, San Francisco, Sep 25-28.
  • Alphabet a/k/a Google $GOOGL $GOOG: Where in the World Is Larry Page?--Bloomberg.com.
  • Apple Pay & Google Pay: 7-Eleven says Apple Pay and Google Pay are now accepted at nearly all of its 10,000+ locations across the U.S.
  • Apple's New iPhones: What It Means For Investors--SeekingAlpha.com.
  • Phone Call Scams will be nearly half of all cellphone calls by 2019--WashingtonPost.com.
  • China's smartphone market shipped 104.8 million units in Q2 2018, declined by 5.9% year-on-year. Shipment of all leading brands increased except for Apple, which dropped by 12.5%. Huawei and Vivo both saw high growth of 21.7% and 24.3% year-on-year, respectively--ChinaInternetWatch.com.
  • Crude Tech: USA Is Now The Largest Global Crude Oil Producer – Surpassing Russia and Saudi Arabia--climatedepot.com and eia.gov.
  • Mary Meeker, legendary internet analyst, leaving renown Silicon Valley VC firm Kleiner Perkins, with three of her partners, to form a new VC firm of late-stage investors--recode.net.

-- John Poole, Editor  Domain Mondo 

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2018-09-06

The College and NFL Football Seasons & Sports Betting

This Is Only The Beginning-- Philadelphia Eagles 2018 Season Kickoff video--"This is only the beginning"--#FlyEaglesFly #NFL #Eagles--source: PhiladelphiaEagles.com.
The NFL season opens on the evening of September 6, 2018, with the Super Bowl champion Philadelphia Eagles hosting the Atlanta Falcons.

Analysts have pointed to the start of the college and pro football seasons as the first real indication of the upside potential for casino operators, bookmaking companies and gaming platform developers in the wake of recent legalization of sports betting in several U.S. states. Reports on casino traffic and the popularity of in-game betting as football season starts may be indicative of the future market potential.

U.S. Senate Minority Leader Chuck Schumer and retiring Senator Orrin Hatch have said they will push for federal sports betting legislation, although full approval may take some time.

Companies looking to profit from sports betting include GVC Holdings (OTCPK:GMVHF), Boyd Gaming (NYSE:BYD), Caesars Entertainment (NASDAQ:CZR), Betfair (OTC:PDYPF), DraftKings (DRAFT), Churchill Downs (NASDAQ:CHDN), Fanduel (DUEL), International Game Technology (NYSE:IGT), Stars Group (NASDAQ:TSG), William Hill (OTCPK:WIMHY) and MGM Resorts (NYSE:MGM).


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2018-08-16

Nvidia $NVDA Q2 FY19 Earnings, LIVE Webcast August 16, 5:30pm EDT

A Tour of NVIDIA Holodeck

Collaborate and create in VR:  NVIDIA Holodeck™ is a virtual reality (VR) innovation platform that brings designers, peers, and stakeholders together from anywhere in the world to build and explore creations in a highly realistic, collaborative, and physically simulated VR environment. See how NVIDIA Holodeck can bring teams together, speed up productivity, and improve an entire creative process at nvidia.com/holodeck.

Since 2014, Nvidia has shifted to become a platform company focused on four markets – gaming, professional visualization, data centers and auto, but is now also focused on artificial intelligence (AI). In addition to GPU manufacturing, Nvidia provides parallel processing capabilities for researchers and scientists to efficiently run high-performance applications deployed in supercomputers around the world. In the mobile computing market, it produces Tegra mobile processors for smartphones and tablets as well as vehicle navigation and entertainment systems.Competitors include AMD, Intel, Qualcomm and Arm (Nvidia also licenses Arm's designs).

Nvidia Corporation is a U.S.-based technology company incorporated in Delaware with headquarters in Santa Clara, California.
Stock exchange: symbol - NASDAQ: NVDA
$NVDA
Principal domain: nvidia.com
Investor Relations: investor.nvidia.com
After hours trading August 16, 2018: Nvidia Shares Slump on Weak Q3 Guidance--TheStreet.com
UPDATE: Earnings Call Transcript | SeekingAlpha.com

NVIDIA 2nd Quarter FY19 Financial Results 16 Aug 2018, 5:30pm EDT Listen to Webcast

UPDATE Q2 FY19 results: CFO Commentary (pdf) and NVIDIA Quarterly Revenue Trend (pdf) excerpt (emphasis added):
Third Quarter of Fiscal 2019 Outlook Our outlook for the third quarter of fiscal 2019 is as follows: • Revenue is expected to be $3.25 billion, plus or minus two percent. We are including no contribution from crypto in our revenue outlook. • GAAP and non-GAAP gross margins are expected to be 62.6 percent and 62.8 percent, respectively, plus or minus 50 basis points. • GAAP and non-GAAP operating expenses are expected to be approximately $870 million and $730 million, respectively. • GAAP and non-GAAP other income and expense are both expected to be income of approximately $20 million. • GAAP and non-GAAP tax rates are both expected to be 9 percent, plus or minus one percent, excluding any discrete items. GAAP discrete items include excess tax benefits or deficiencies related to stockbased compensation, which are expected to generate variability on a quarter by quarter basis. • Capital expenditures are expected to be approximately $125 million to $150 million.

NVIDIA news release:
NVIDIA will host a conference call on Thursday, August 16, at 2:30 p.m. PT (5:30 p.m. ET) to discuss its financial results for the second quarter of fiscal year 2019, ending July 29, 2018.The call will be webcast live (in listen-only mode) at the following websites: www.nvidia.com and www.streetevents.com. The company’s prepared remarks will be followed by a question and answer session, which will be limited to questions from financial analysts and institutional investors.
Ahead of the call, NVIDIA will provide written commentary on its second-quarter results from its CFO. This material will be posted to investor.nvidia.com immediately after the company’s results are publicly announced at approximately 1:20 p.m. PT.
To listen to the conference call, dial (877) 223-3864 or, for those outside the United States, (574) 990-1377, conference ID 3298827.
A replay of the conference call will be available until August 23, 2018, at (855) 859-2056, conference ID 3298827. The webcast will be recorded and available for replay until the company’s conference call to discuss financial results for its third quarter of fiscal year 2019.


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2018-08-15

Tencent Holdings Q2 2018 Earnings, LIVE Webcast, Aug 15, 8am EDT

Tencent Holdings Ltd.
Hong Kong Stock Exchange: HKG: 0700
Tencent Holdings Ltd: HKG: 0700
Principal domain: tencent.com
Investor Relations: tencent.com/en-us/investor.html

UPDATE: Q2 2018 Earnings Release (pdf) excerpts:
  • Total revenues were RMB147,203 million (USD22,248 million1 ), an increase of 39% over the first half of 2017 (“YoY”). 
  • Operating profit was RMB52,499 million (USD7,934 million), an increase of 25% YoY. Operating margin decreased to 36% from 39% last year. 
  • Profit for the period was RMB42,553 million (USD6,431 million), an increase of 30% YoY. Net margin decreased to 29% from 31% last year. 
  • Profit attributable to equity holders of the Company for the period was RMB41,157 million (USD6,220 million), an increase of 26% YoY. 
  • Basic earnings per share were RMB4.363. Diluted earnings per share were RMB4.303
See also: "Tencent's earnings disappointment, which sent the stock plunging and dragged EM futures lower..."--Tech Stocks Slammed After Tencent Shocker | ZeroHedge.com 15 Aug 2018.

Tencent Holdings Limited's release of 2018 Second Quarter and Interim Results: Wednesday, August 15, 2018. Mr. Ma Huateng, Chairman & CEO, Mr. Martin Lau, President, Mr. James Mitchell, CSO and Mr. John Lo, CFO, will host a conference call to review the Company’s business and financial performance and discuss the Company’s future plans. A live webcast of this conference call will be available on the Company’s website as follows: time: 8:00 p.m. HKT/ 8:00 a.m. EDT Webcast Access: http://www.tencent.com/webcasting/2Q18. PowerPoint slides will be presented during the live webcast. Archived webcast will be available at the same link above.

Dial-in numbers: US Toll Free: 184 4760 0770; UK: +44 20371 35084; China (Landline): 80087 00532; China (mobile): 40062 40407; International: +65 6713 5330; HK: +852 3018 8307; Passcode for Participants: 267 9428. A replay of the conference call can be reached at 185 5452 5696 (US Toll Free), or +61 2 9003 4211 (International). Conference ID number is 267 9428.

Tencent Holdings Limited is a Chinese multinational investment holding conglomerate founded in 1998, with subsidiaries specialize in various internet-related services and products, entertainment,  artificial intelligence and technology both in China and globally. 

Headquarters: Its twin-skyscrapers headquarters Tencent Seafront Towers (also known as Tencent Binhai Mansion) are based in Nanshan District, Shenzhen, China.

According to its Wikipedia.org profile: "Tencent is the world's biggest investment corporation, one of the largest internet and technology companies, one of the biggest venture capital firms, and the largest and most valuable gaming (Tencent Games) and social media company. Its many services include social network, music, web portals, e-commerce, mobile games, internet services, payment systems, smartphones, and multiplayer online games, which are all among the world's biggest and most successful in their respective categories. Offerings in China include the well-known instant messenger Tencent QQ and one of the largest web portals, QQ.com. Its mobile chat service WeChat has helped bolster Tencent's continued expansion into smartphone services, and has been credited as one of the world's most powerful apps. It also owns the majority of China's music services (Tencent Music Entertainment), with more than 700 million active users and 120 million paying subscribers, the world's largest and most profitable."
  • Revenue: 237.8 billion CNY (2017)
  • Subsidiaries: Epic Games, Tencent Games, Riot Games, Supercell, WeChat and more.
  • Founders: Ma Huateng a/k/a Pony Ma, Chen Yidan, Zhang Zhidong, Xu Chenye, Zeng Liqing
See also: Government of China blocks Tencent fantasy game days after launch--chinaeconomicreview.com 14 Aug 2018.


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2018-07-04

The Business of eSports, Podcast & Infographic


Arlington, Texas may already be the home of the Dallas Cowboys and Texas Rangers but its mayor Jeff Williams told Keeping Score host Rick Horrow about the city’s plans to become middle America’s esports mecca. Release date: 10 June 2018

source: Infographic: The Business of eSports | VisualCapitalist.com.

See also on Domain Mondo: eSports, Professional Video Gaming, Going Mainstream (podcast)

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DISCLAIMER

2018-06-05

eSports, Professional Video Gaming, Going Mainstream (podcast)



eSports – professional video gaming – has over 350 million viewers worldwide. In this episode, Ryan Nolan, global head of digital gaming in Goldman Sachs' Investment Banking Division, and his colleague Moritz Baier, a former eSports world champion, discuss how eSports is going mainstream after facing early skepticism. "I think the entire ecosystem is going to enjoy richer valuations, greater monetization opportunities and broader reach with time," Nolan said. This podcast was recorded on March 14, 2018.

Chart: The Most Lucrative Games in eSports | Statista.com:

Chart: Smartphones are Taking Over the Global Games Market | Statista.com:

Chart: The Global Top 10 iPhone Apps | Statista.com:

Chart: Battle Royale: PUBG vs. Fortnite | Statista.com:

Chart: PCs to Become the Smallest Gaming Platform in 2018 | Statista.com:

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2016-05-13

Daily Fantasy Sports, Online Gambling, US Congressional Hearing Video



U.S. Congressional Subcommittee Hearing: Daily Fantasy Sports: Issues and Perspectives, May 11, 2016, 2123 Rayburn Bldg., Washington, D.C.

Witnesses:

Mr. Steve Brubaker
Executive Director, Small Business of Fantasy Sports Trade Association
Witness Statement
Truth in Testimony and CV

Mr. Kurt Eggert
Professor of Law, Chapman University Fowler School of Law
Witness Statement
Truth in Testimony and CV

Mr. Jordan Gnat
SVP, Strategic Business Development, Scientific Games
Witness Statement
Truth in Testimony and CV

Mr. Mark Locke
Chief Executive Officer, Genius Sports Group
Witness Statement
Truth in Testimony and CV

Mr. John M. McManus
Executive Vice President, General Counsel, and Secretary, MGM Resorts International
Witness Statement
Truth in Testimony and CV

Dr. Ryan Rodenberg
Assistant Professor, Florida State University, Department of Sport Management
Witness Statement
Truth in Testimony and CV

Mr. Peter Schoenke
President, RotoWire, on behalf of Fantasy Sports Trade Association
Witness Statement
Truth in Testimony and CV

Ms. Lindsay Slader
Operations Manager, GeoComply
Witness Statement
Truth in Testimony and CV

Documents
Background Memo
Opening Statement - Full Committee Chairman Upton
Opening Statement - CMT Subcommittee Chairman Burgess

Examples of Daily Fantasy Sports companies: draftkings.com & fanduel.com

#SubCMT Wraps Hearing on Daily Fantasy Sports | Energy and Commerce Committee May 11, 2016 (Press Release): Hearing Underscores Importance of Protecting Consumers and Encouraging Innovation WASHINGTON, DC – The Subcommittee on Commerce, Manufacturing, and Trade, chaired by Rep. Michael C. Burgess, M.D. (R-TX), today held a hearing entitled, “Daily Fantasy Sports: Issues and Perspectives.” Full committee Chairman Fred Upton (R-MI) and Ranking Member Frank Pallone, Jr. (D-NJ) previewed the hearing in an op-ed published by The Hill this morning, writing, “Millions of Americans are playing daily fantasy sports, which means that millions of families could be affected. Players deserve to know that the DFS industry operates fairly and transparently, and that states taking different and rushed approaches are not harming the overall consumer experience.” 

The hearing brought together industry representatives, the legal and academic communities, and experts in gaming technologies to assess the rapidly changing landscape of daily fantasy sports. Members examined whether consumer protection concerns would require action beyond the state level, and pressed industry representatives to detail processes in place to preserve the integrity of online games.

Peter Schoenke, Chairman of the Fantasy Sports Trade Association, testified: “We stand ready to work with the FTC and with this subcommittee in moving forward to ensure the fairness and transparency of paid daily fantasy sports as well as season-long fantasy sports and to ensure that we maintain the trust and confidence of fans that choose to play fantasy sports. We also hope that, in doing so, we preserve the ability of states to regulate this activity and that they do so without killing the innovative spirit and new and exciting choices for millions of fans who enjoy fantasy sports.”

Chairman Burgess expressed the importance of consumer protection and the need to better understand how states roles could impact interstate commerce. “Consumer protection is a critical component of this conversation. Not only should consumers have a clear understanding of the rules and risks for a particular contest, but the integrity of the game depends on consumers getting what they paid for,” said Burgess. “From the states that have required the daily fantasy sites to meet online gambling requirements, to the states that have passed legislation explicitly legalizing fantasy games—it is critical to understand the role of the states and what impact their actions have on interstate commerce.”

Upton added, “States all across the country are looking at these issues, which will help inform whether a federal role is warranted. In Michigan, for instance, there is a bill pending in the legislature to expressly legalize daily fantasy sports. But we must keep in mind that a patchwork of differing and contradictory state laws has the potential to negatively impact consumers, and harm further growth and innovation in the process.”" (emphasis added)

#DFS #subCMT



DISCLAIMER

2016-01-23

Nolan Bushnell: Funding Startups, Secret To Successful Mobile Games



The Secret to Successful Mobile Games, According to Atari's Ex-CEO - Nolan Bushnell, *NeoEdge Networks chairman and former Atari chief executive officer, discussed the funding environment for tech startups and the secret to successful mobile games with Bloomberg's Betty Liu on "Bloomberg Markets," November 6, 2015.

*NeoEdge Networks | CrunchBase"Acquired by Double Fusion (which is now closed) on December 14, 2011; Total Equity Funding $10M in 3 Rounds from 4 Investors; Headquarters: Toronto ... NeoEdge Networks is a tech and in-game ad company that enables casual game publishers and developers to deliver TV-like commercials."

Twitter: @NolanBushnell

Re: Mobile Gaming, Startups, Funding, Entrepreneurs, Unicorns, Venture Capital, Monetization Strategy




DISCLAIMER

2015-08-26

YouTube Gaming Now LIVE

If you are into games, are a gamer, or know a gamer, this is a big deal--

YouTube Gaming: domain name: gaming.youtube.com and gaming.youtube.com/live

Primary competition: twitch.tv (owned by amazon.com)

Meet YouTube Gaming, Twitch’s Archenemy | TechCrunch: "YouTube just launched YouTube Gaming on the webAndroid and iOS. As expected, YouTube Gaming goes head-to-head against Twitch, mirroring many popular features of the existing gaming streaming giant ...YouTube has definitely put a lot of resources into this launch with a service already available on the three main platforms. We will see whether old habits die hard, but YouTube Gaming looks like a heavyweight and Twitch’s most serious competitor to date."


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