2016-06-07

eSports Growth Expected to Draw One Billion Dollars in Revenue (video)

E-Sports Growth Expected to Draw $1B in Revenue:

Videogaming as a spectator sport is drawing the attention of mainstream advertisers as they try to capitalize on the spending power of millions of gamers worldwide. Published May 24, 2016, by WSJ.com.

eSports (also known as electronic sports, esports, e-sports, competitive (video) gaming, professional (video) gaming, or pro-gaming) is a form of sports where the primary aspects of the sport are facilitated by electronic systems; the input of players and teams as well as the output of the eSports system are mediated by human-computer interfaces. Most commonly eSports take the form of organized multiplayer video game competitions, particularly between professional players. The most common video game genres associated with eSports are real-time strategy, fighting, first-person shooter (FPS), and multiplayer online battle arena (MOBA). Tournaments such as The International, the League of Legends World Championship, the Battle.net World Championship Series, the Evolution Championship Series, and the Intel Extreme Masters, provide both live broadcasts of the competition, and prize money and salaries to competitors.(Wikipedia)

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